![]() ![]() ![]() Having said that, "RE2" and "RE4" simply feel more complete and refined than "Resident Evil 3," even if this one plays better now than I remembered it playing originally. It reminds you how this series redefined survival horror. But “RE3” has a stunning freedom of movement and unexpected encounters. They were trailblazers in terms of structure, which is something that I was reminded of while playing “RE3.” Then, and mostly now, games had a traditional structure of enter room, defeat enemies, move on-something built from the simplicity of arcade games. What’s always elevated the best games in the “RE” franchise is their ability to genuinely unsettle due to limited ammunition and unpredictable encounters. Behind every door may be a new enemy, and moments of calm could always be destroyed by the Nemesis or some other new monstrosity. The lurking threat creates an atmosphere of constant dread (again, very 2020). Like the Tyrant in “RE2,” you will be regularly attacked by an unkillable machine, the Nemesis. The opening sequence sets the general aesthetic of “Resident Evil 3,” which is one of panicked escape. You play as Jill Valentine, who is attacked in the opening scene by a deadly creation known as the Nemesis. Only rarely will you notice anything about “Resident Evil 3” that feels like a dated game development decision that wouldn’t be made in 2020. It even opens with a first-person sequence that feels more like “Resident Evil 7: Biohazard.” These games haven’t just been ported or remastered, they’ve been overhauled to make them feel like they could have come out today. Gone are the fixed angles more common in 1999, replaced by third-person shooter gameplay that feels nearly identical to the “Resident Evil 2” remake. The first thing that anyone who played the original will notice in the remaster is the completely new control system and freedom of camera movement. ![]() “Resident Evil 3: Nemesis” was released in 1999 for the Playstation and serves as both a prequel and sequel to “Resident Evil 2,” which had been released only the year before. It changes a great deal about the original game, including mechanics and even plot points, even if it can't quite fix everything that critics complained about 20 years ago. Most of all, this remaster reclaims “Resident Evil 3” as a quality game in its own right, pulling it from the shadow of its predecessor and the masterpiece that followed it. I’m a longtime fan of this beloved series and I always considered "RE3" a bit of a dip in quality between "Resident Evil 2," which was beautifully remastered last year, and "Resident Evil 4," which is often considered one of the best games of all time. Having said that, “Resident Evil 3” was never one of my favorite games in the franchise. ![]()
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